In this lesson you will learn how rotation is handled in Stickman.
Type in the correct expression and click "Answer".
When you have earned enough points, you can go on to next level.
Angles in Stickman are in radians.
That means if you want to rotate 360 degrees, it equals PI()*2.
Rotations are often programmed to matrix.Rotate property.
| Explaination | |
| PI()*0,5 | Rotate 90 degrees clock-wise. |
| -PI()*0,5 | Rotate 90 degrees counter-clock-wise. |
| PI()*2 | Rotate 360 degrees clock-wise. |
| -PI()*2 | Rotate 360 degrees counter-clock-wise. |