Z ½{L i Walk RequirementsThis document contains information about the requirements to make a figure walk.-1How the walking worksStickman analyzes the figure before performing walk animation. In order to recognize arms and legs, the control points need to be named in a special way. It is also important that the figure is facing right direction. "Right" side means the figure's right side.-1l>ArmsThe hand control points (or at the wrists): leftArmPoint or leftHandPoint rightArmPoint or rightHandPoint-1The elbow control points: leftElbowPoint rightElbowPoint-1The shoulder control points: leftOverarmPoint leftOverArmPoint leftShoulderPoint neckPoint rightOverarmPoint rightOverArmPoint rightShoulderPoint neckPoint Use "neckPoint" if building a Stickman figure.-1the wrists): leftArmPoint or leftHandPoint rightArmPoint or rightHandPoint-1The elbow control points: leftElbowPoint riLegsThe foot control points (or the heels): leftFootPoint rightFootPoint If you have two control points for each foot, you may use a feedback node to limit the angle of the foot.-1The knee control points: leftKneePoint rightKneePoint-1The hip control points: leftOverlegPoint or leftBackPoint or backPoint rightOverlegPoint or rightBackPoint or backPoint Use "backPoint" if building a Stickman figure.-1ghtFootPoint If you have two control points for each foot, you may use a feedback node to limit the angle of the foot.-1