1.2: Animated Relation

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Step 1

Let's assume that stickman want's to drop the ball at frame 10. First we create the arm move. Select the ball and then select the "X" under "Animated Relation".

Step 2

Continue moving the arm and you will see that the basket ball is not longer following the arm.

Step 3

If you select the basket ball and choose matrix tool, you will notice two key frames that is added at frame 9 and frame 10. These are added automatically to prevent the basket ball from jumping.

Step 4

Since the ball is released, we want it to fall down to the ground and bounce.

Step 5

Click preview and watch stickman drop the ball.


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